atari email archive

a collection of messages sent at Atari from 1983 to 1992.

DSIII Mathbox

(1 / 2)


!!!!!!!!!!!!!!!!  IT'S WORKING  !!!!!!!!!!!!!!!!

Question : When I set the area in data memory which contains the shadow 
locations for the ports (romaddrl, portwr, etc.) to 0 wait states the
program develops 'polygon burps'.  Any reason why the shadow locations
must be set to the same number of wait states as the ports ?

RE: DSIII Mathbox

(2 / 2)


no.

jed
Message 1 of 2

Mar 14, 1991